Quench is a story-driven puzzle game set in a colorful, lo-fi world. You play as Shepherd, an avatar of nature, and you have the power to control the weather to guide herds of animals on a perilous journey.
You must protect your flock, tend the land, and unravel the mystery of the strange smokebeasts that have invaded the world.
Controlling the Weather
Using your divine powers over the weather, you will provide for your herds, help them as they take up their great pilgrimage, and ultimately restore the world.
Summon rain to bring life to withered plants, quench fires and calm enraged spirits.
Create gusts of wind to hurry your animals along, confuse attackers, and shift great dunes of sand.
Quake the earth to break open chasms and fountains, stun smokebeasts, and clear boulders blocking the way.
Strike lightning to start fires, revive fallen animals and obliterate foes. But don’t forget to take a moment to appreciate the beauty of nature!
Quench will have 28 gorgeous and handmade levels. Every level has unique objectives, such as keeping your herds safe from harm, allowing them to meet each other, restoring a natural feature or calming an enraged spirit. Levels also have special challenges that can be undertaken, like avoiding the use of certain powers or keeping every creature alive. Play through the story and then go back and see if you can beat every challenge!
The Shepherd objective requires you to assist one or more animal herds as they make their way to a safe zone. To complete the level, each herd must have at least one remaining animal and reach the destination. Use Weather Powers to clear obstacles for, provide for, and secure the safety of the animal herds as they travel.
The Shelter objective requires you to keep herds alive in stationary locations. While they are battered by dangers such as fire or spirits which are outside the player’s control. To complete the level, at least one animal from each herd must survive until the threat is contained. Use Weather Powers to divert flood waters, subdue spirits, fight fires and otherwise avert disaster.
The Restore objective requires you to restore a natural feature, like an Elder Tree, or even an entire region. To complete the level, you must increase the life in the level over a certain threshold. Use Weather Powers to crack open fountains, blow away sand and revive groves and make the land beautiful and green.
The Force of Nature objective requires you to suppress all danger or survive for a fixed amount of time, but circumstances allow you to wield limitless power to do so. This happens only rarely, when your herds or the Elder Trees face dire threats.
The animal tribes encountered in Quench all have different personalities and abilities. Some herds brave danger while others shy away; some are adept at dealing with certain terrain or weather or have weaknesses that must be taken into account.
Elephants are wise and spiritual creatures with long memories. They travel in small herds, keeping each other close to protect the group. They listen to nature’s omens and tell stories of their ancestors. Because elephants stand very tall, they can walk through deep water without swimming, but are vulnerable to lightning for the same reason.
Springbok are quick, excitable and easily spooked, charging headfirst into danger and learning quickly from their mistakes. When threatened, Springbok fan out and take flight to escape, making them hard to catch. However, they are easily exhausted by the forces of weather and hunger if not provided for regularly.
Wildebeest are stoic and stubborn. When in trouble, they would rather charge through a known danger than face an unknown path. When smokebeasts threaten the herd, Wildebeest will stubbornly ignore them and continue onward. They travel in large herds and are able to brave the worst of weather with their thick hides and seemingly endless endurance.
Baboons are smart, dexterous primates that use tools to achieve their goals. They are ambitious and enamored by the magic of fire, using it to stun and repel enemies that threaten them. By using the power of fire they have built great things, but at great cost.
Lions are strong and proud animals that value family before all other things. Lions are deadly fighters, and will attack any enemy that threatens the family group. Unfortunately, they are poor swimmers that become panicked by deep water.
Smokebeasts are mysterious spirits, shrouded in ash and embers, encountered by the animal tribes as they make their way to the Eastern Elder Tree.
You can use your powers to affect different smokebeasts in different ways. Although all smokebeasts can be eliminated with a Lightning strike or two, there are many ways to deal with their presence when a herd gets too close. You could Quake a landslide to block their view, calm their anger with soothing Rain, or steer them away with Wind. But watch out — not all of your powers will work on every smokebeast.
Stags are the first smokebeasts to be encountered by the player. Although calm when left alone, when your animals get too close they become aggressive. If left unchecked, they will charge through other herds, causing panic and injury as your animals try to flee.
(More smokebeasts to be unveiled soon!)
You are Shepherd, an avatar of the Western Elder Tree, and you control the weather. Your first friend is Shaman, the new leader of the Elephant Tribe.
Shaman has an enormous task ahead of her: gathering all the scattered tribes of animals and bringing them to the Eastern Elder Tree on the other side of the world. You must help her and the others — but you soon discover that the land is dying, and strange smoky spirits are appearing everywhere.
The story of Quench is a framed as an illustrated fable about overcoming differences to restore the world. The game explores the ways in which kindness, compassion and forgiveness are powers unto themselves, both through the game mechanics, which focus on nurturing/protecting as the primary means of action, and through the way the characters interact and grow in the course of the game.
Shepherd is the player character, and is a silent protagonist within the story of Quench. Shepherd is a crane that emerges from the last fruit of the Western Elder Tree at the start of the game.
Shaman is a young, spiritual elephant who has the power to commune with the natural world. She recently became the matriarch of the Elephant Tribe after the premature death of her grandmother.This is Shaman’s first pilgrimage, and she must prove to her tribe, and to herself, that she can lead the other animals with Shepherd’s help.
Headlong is the impulsive but kind leader of the Springbok Tribe. He is just as likely to jump in and help his friends as he is to jump to conclusions about those he doesn’t trust. He believes wholeheartedly in Shaman’s words and vows to help in any way on the pilgrimage.
Grizzle is the elderly and sardonic leader of the Wildebeest Tribe. Although he agrees to participate in the pilgrimage, Grizzle is protective of his tribe, and distrustful of the Lions and Baboons, whom he considers a threat to the group’s stability.
Switchback is the leader of the Zebra Tribe. The Zebra and Wildebeest have had a longstanding alliance, and Grizzle and Switchback are close friends.
Flint usurped his sister Fern as the leader of the Baboons after proving his worth by bringing the power of fire to his tribe. Flint is cunning and sly, and although he seems eager to join the other animals, he does nothing to mitigate the unease that the other leaders feel around him.
Hunter is the proud matriarch of the Lion Tribe. She cares deeply for her family and is very resistant to the idea of putting them in danger for the sake of the other animals. Her stubborn self-reliance makes it difficult for her to ask for help, even in times of dire need.
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